64 lines
2.6 KiB
JavaScript
64 lines
2.6 KiB
JavaScript
export default {
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_prepareContext: async (context, object) => {
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const actorData = context.document
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context.system = actorData.system
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context.flags = actorData.flags
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context.derived = context.document.system
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context.originalName = actorData.name
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context.name = context.derived.name ?? actorData.name
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context.effects = actorData.effects ?? []
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const findEquipmentOnSlot = (slot, setNumber, object) => {
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return object.items.get(object.system.heldenausruestung[setNumber]?.[slot])
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}
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context.inidice = actorData.system.ini.wuerfel
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context.inivalue = actorData.system.ini.aktuell
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context.inimod = actorData.system.ini.mod
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context.aupper = Math.min((actorData.system.aup.aktuell / actorData.system.aup.max) * 100, 100)
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context.lepper = Math.min((actorData.system.lep.aktuell / actorData.system.lep.max) * 100, 100)
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context.keper = Math.min((actorData.system.kap.aktuell / actorData.system.kap.max) * 100, 100)
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context.aspper = Math.min((actorData.system.asp.aktuell / actorData.system.asp.max) * 100, 100)
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context.lepcurrent = actorData.system.lep.aktuell ?? 0
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context.aupcurrent = actorData.system.aup.aktuell ?? 0
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context.aspcurrent = actorData.system.asp.aktuell ?? 0
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context.kapcurrent = actorData.system.kap.aktuell ?? 0
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context.maxWounds = actorData.system.wunden.max ?? 3
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context.wounds = actorData.system.wunden.aktuell ?? 0
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context.woundsFilled = []
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for (let i = 1; i <= context.maxWounds; i++) {
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context.woundsFilled[i] = i <= context.wounds
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}
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context.withErschoepfung = game.settings.get("DSA_4-1", "optional_erschoepfung")
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context.ueberanstrengung = actorData.system.ueberanstrengung
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context.erschoepfung = actorData.system.erschoepfung.aktuell
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context.maxErschoepfung = actorData.system.erschoepfung.max
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context.erschoepfungFilled = []
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for (let i = 1; i <= context.maxErschoepfung; i++) {
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context.erschoepfungFilled[i] = i <= context.erschoepfung
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}
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context.effects = []
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for (let i = 0; i < actorData.appliedEffects.length; i++) {
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const item = actorData.appliedEffects[i]
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context.effects.push(item.name)
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}
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return context
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},
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_onRender: (context, options) => {
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},
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_getTabConfig: (group) => {
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group.tabs.push({id: "health", group: "sheet", label: "Gesundheit"})
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},
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template: `systems/DSA_4-1/templates/actor/character/tab-health.hbs`
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} |